Play and learn how to manage your diabetes

Play video
Stop video

The Problem

Diabetes is an Huge and Growing problem

On average, 50% of medications for chronic diseases are not taken as prescribed In Europe, medication non-adherence costs governments an estimated €125 billion and contributes to the premature deaths of nearly 200,000 Europeans a year.

  • 0M
    people living with diabetes in 2014
  • +0M
    in 2035
  • 0%
    of medications for chronic diseases are not taken as prescribed In Europe

The solution: Tako Dojo

Tako Dojo

is the gamification platform for diabetics children that supports and motivates patients while they are having fun playing a game. The platform is connected to monitoring devices and a VIRTUAL COACH offering personalized feedback.

Play and learn how to manage your diabetes

Consists of

a sensor network to measure blood glucose level and physical activity
a personal care plan with goals to achieve
a virtual coach offering personalized feedback
a set of engaging 3D games as motivators to empowerment







REAL LIFE AND GAME TOGETHER IN A PERVASIVE EXPERIENCE

Tako Dojo

The core of TAKO DOJO is a set of games: users need to solve puzzles, complete goals, collect points, in order to reach new levels in the games.

Points can be earned by performing specific activities in real LIFE (daily physical exercises, glucose measurements...) or in the game world (play a mini-game)

Want to see ?



in-game footage from the prototype developed in the Pergamon project - EU Horizon 2020 programme

Some innovations and advantages

DESIGNED FOR CHILDRENS

The game is designed for children and teenagers from the beginning

Virtual Coach

Pervasive and personalized support through a Virtual Coach

Seamlessly interconnected APP

Our final release will manage: sensor devices + game + gamification + virtual coach