is the gamification platform for diabetics children that supports and motivates patients while they are having fun playing a game. The platform is connected to monitoring devices and a VIRTUAL COACH offering personalized feedback.
|a sensor network to measure blood glucose level and physical activity|
|a personal care plan with goals to achieve|
|a virtual coach offering personalized feedback|
|a set of engaging 3D games as motivators to empowerment|
The core of TAKO DOJO is a set of games: users need to solve puzzles, complete goals, collect points, in order to reach new levels in the games.
Points can be earned by performing specific activities in real LIFE (daily physical exercises, glucose measurements...) or in the game world (play a mini-game)
in-game footage from the prototype developed in the Pergamon project - EU Horizon 2020 programme
The game is designed for children and teenagers from the beginning
Pervasive and personalized support through a Virtual Coach
Our final release will manage: sensor devices + game + gamification + virtual coach